Enables equipment the Medic needs to treat poisons, stop bleeding and heal fractures. Heal Ailments will remove up to 1 ailment (poison, bleeding or fracture) from friendly marines, with the ability's cooldown dependent on which type of effect is removed. Blood Gen-S will regenerate health for all friendlies around you over time.
- Level 1:
- Enables Heal Ailments, which will remove a poison or venom-type effect from any friendly unit within a short distance from you. Curing poison effects triggers a 20 second cooldown for Heal Ailments.
- Level 2:
- Heal Ailments can now remove open wounds and rupture effects; curing these effects triggers a 30 second cooldown. Enables Blood Gen-S (Blood Generating Substance), which heals any friendly unit within a short distance from you for ??? HP over ?? seconds. 70 second cooldown.
- (There is actually nothing in-game that states how much HP Blood Gen-S actually heals. Nonetheless, it is quite substantial.)
- Level 3:
- Heal Ailments can now remove fracture effects; curing these effects triggers a 40 second cooldown. Also increases the radius of Heal Ailments.
- Level 4:
- Further increases the radius of Heal Ailments. Lowers the cooldown of Heal Ailments and Blood Gen-S by -2s, and also confers +15% extra healing amount to Medkit and Fibrin Bandage items.
- Level 5:
- Further increases the radius of Heal Ailments. Lowers the cooldown of Heal Ailments and Blood Gen-S by -4s, and also confers +30% extra healing amount to Medkit and Fibrin Bandage items.